Preview Mode Links will not work in preview mode

Geheime Ridders


KAAS

Jun 12, 2020

Topics and timepoints
00:00:00 - 00:01:35 Intro
00:01:35 - 00:09:45 Chit chat with Peter
00:09:45 - 00:16:13 School/Early Years
00:16:13 - 00:34:00 Working at LucasArts
00:34:00 - 00:46:16 Getting Inspiration/Free agents/Knowing yourself
00:46:16 - 00:50:40 McConnell Sound
00:50:40 - Studiosetup/Workflow/Keyswitches/ProTools (Geartalk)
01:03:20 - 01:11:18 Grim Fandango Score (Original/Remaster)
01:11:18 - 01:20:10 Psychonauts
01:20:10 - 01:25:25 Favourite character?
01:25:25 - 01:31:40 Psychonauts 2 and flashbacks about Psychonauts 1
01:31:40 - 01:37:12 Sound Design/Do you need to do both (music and SFX)
01:37:12 - 01:39:45 Favourite game composer/ More Grim Fandango
01:39:45 - 01:42:30 Working with Tim/Chemistry
01:42:30 - 01:49:55 Full Throttle/Gone Jackals/Tim's ear and leaderskill
01:49:55 - 01:52:27 Saying thanks
01:52:27 - 01:56:45 Recap/highlights of what we talked about

I've used some snippets of Music in this podcast that clearly are not made by me.
These are snippits from the games:

Monkey Island, composed by: Michael Land/Peter McConnell
Full Throttle, composed by: Gone Jackals/Peter McConnell
Grim Fandango/Sly Cooper/Psychonauts composed by: Peter McConnell
Companies mentioned: LucasArts, DoubleFine, Lexicon

Intro and End tunes are made by me, Gep

If you need to contact me: gep@musicboxproductions.nl

Thanks to Peter McConnell

And thank you for listening